In an interview with Real Sound, Metal Gear series producer Noriaki Okamura and Metal Gear Solid Δ: Snake Eater creative director Nayuiko Isakado discussed Konami’s philosophy behind rebuilding its development structure, the creative approach to the MGS3 remake, and— for the first time — addressed the possibility of a Metal Gear Solid 4 remake.
The two developers emphasized the delicate balance between honoring the classics and introducing modern revisions. Isakado explained that the team follows a guiding principle of “respecting the original creative intent while making necessary refinements.” He noted, “We approach these classic works with deep reverence, while also considering how they can be best presented to modern players.”
In the case of Metal Gear Solid Δ: Snake Eater, this philosophy manifests as an improved camera system, more accessible control schemes, and optional gameplay modes designed to appeal to both new and longtime fans.
When the interview shifted to the strong fan desire for a potential MGS4 remake, the conversation grew more serious. Okamura openly acknowledged the unique technical challenges the project would face:
“The PS3’s distinctive architecture means the game contains highly specialized code, making it extremely difficult to reproduce on current platforms.”
However, he did not dismiss the idea entirely, hinting that future technological solutions could make it feasible.
With Metal Gear Solid Δ introducing the series to a new generation, both creators expressed a desire to continue expanding the IP. Okamura revealed that the team is currently “in the phase of deciding the direction moving forward,” with options including further remakes or developing an entirely new installment.
This follows comments made in an August interview with Destin Legarie, where they acknowledged strong market demand for MGS4 to arrive on modern platforms. Their latest remarks reinforce that the topic of a remake is now firmly on Konami’s agenda.